WoW Classic: Blizzard confirms hotfix for hunter dead spots

WOW Classic Gold The developers of Blizzard have played the first hotfix for Classic hunters on the servers. Original: The Deadhead ability is one of the most iconic of the WoW hunter. In WoW Classic however it does provide numerous issues that Blizzard’s developers are now working on as stated in an official statement.

Update from September 25:
WoW developer Pazorax has spoken in the official WoW forum a few hours ago and given a comprehensive update on the topic “Bugfixes dead spots”. Here are the key findings:

The problem has been identified and a corresponding hotfix has been played for the ID change to the servers.
The fact that you could set after dead spots partly no trap on the ground was due to the following problem: You came through dead spots too early from the fight. This in turn meant that enemies could still catch you with their dead-set attacks even though they would have lost you as a target. The hit again did not let you get out of the fight correctly so you could not set a trap.
Thanks to the hotfix this will no longer happen because the system now processes the actions in the background in the correct order. Say: your opponent loses sight of you as soon as you leave the battle through dead spots. The deadlocked attack strikes before you come out of the battle through dead spots.
The developers are still working on another hotfix that will involve a slightly more complicated change. In addition they are currently checking if there are any more errors in the hunter.
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Original message from September 20:
WoW Classic fans (buy now for 12,99 €) come for some weeks to enjoy the official server. However more and more players are stumbling over bugs – some of which can be fixed easily and unnoticed such as the hunter’s Caster Pet Bug. In part however it turns out that the core of the problem is a very complex one as the problem of the buff dilemma recently proved. However as Wowhead recently reported there has been another flaw in dead-end capability among the Classc hunters among us.
Dead spots in WoW Classic

The dead-end ability is one of the iconic hunter abilities since the beginning of the WoW era. This ensures that Classic hunters escape for a short time from the fight so as to lose the threat or set new traps. In addition dead spots are also relevant in the “Player versus Player” game mode as they temporarily disappear from the target of the enemy target – this can provide valuable time won.

However that ability is not free from mistakes as numerous messages from the players showed. Especially in the “Player vs. Player” game mode there was a significant bug that caused dead spots to break: “Extremely good hunters use dead spots when they run away from an opponent to trap them Vanilla WOW Gold and in some cases it can happen that deadlocks fail because the spell-canceling when turning the game character is much more sensitive in Classic than it was in Vanilla (1.12) “the developers said in an official statement.

However one is on the track of the problem and is currently working on a hotfix that “will go live soon.” In addition one is aware of other mistakes in connection with dead spots: So it takes sometimes too long until the respective player has left the fight or the pet brings the hunter back into the fight. “We are currently working on these issues but it may take some time before we figure out the real problem.”

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WoW Subscription Revenue Up 223% After Classic

Vanilla WOW Gold According to information from the SuperData Research portal the total income from World of Warcraft subscriptions in August grew by 223% compared with July. The reason for this jump in interest in the game is the launch of classic game serversc. However the profit was still less than in 2018 when the Battle for Azeroth expansion came out. Even among MMORPGs WoW lost another multi-player role-playing game last month – Dungeon Fighter Online.
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World of Warcraft Classic – the return of the game to its original version cheap Vanilla WOW Gold which it was introduced in 2004 before the release of the first expansion. The queues on the servers were huge and more than a million people came to watch broadcasts from launch on Twitch.

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The suspect who attacked World of Warcraft classics has been captured

Vanilla WOW Gold The suspect in the server attack (which we reported back then) for nearly two weeks was taken into custody so the authorities were able to catch up with those who were supposed to carry out the DDoS attacks fairly quickly.

 

As of September 7th the North American World of Warcraft Classic servers (which were pretty well-established anyway because players are biting the “retrow” launched about a month ago) were not working properly due to DDoS attacks so players they had no opportunity to MMORPG. Activision Blizzard didn’t leave that as much in fact because one of Blizzard’s community managers came up with a new comment and kept everyone up to date.
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“Hi everyone. We wanted to go back to this topic so we could finally close it. As always our top priority has been to solve all the issues that prevent players from having a smooth gameplay experience. Immediately after the launch of the distributed denial-of-service attack Blizzard’s security team began working 24 hours a day with local and international law enforcement agencies to track down and locate a DDoS source. We understand that within a few days the authorities were able to successfully identify and arrest a suspect. We really appreciate your patience and understanding ”writes the post.

The comment was omitted from the comment so it’s not known exactly who was behind the bars but earlier on Twitter when DDoS attacks occurred cheap World of Warcraft Classic Gold UkDrillas took responsibility for hacking Blizzard’s servers and shortly thereafter suspended the account. cost. Whatever the case Twitter is likely to have been acted upon by the authorities who in the United States and the European Union are being punished with many years of imprisonment. (And in the UK he can spend up to ten years in prison…)

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