FIFA 16, which was released in September 2015, they have 12 women’s national teams that can compete against each other in Match Day, offline tournament and online friendly matches. The playable teams are Germany, USA, France, Sweden, England, Brazil, Canada, Australia, Spain, China, Italy and Mexico, and the player likeness for each of these teams is comparable to that of the top international and club teams on the men’s side.
We’re still a long way off from a full representation of women’s soccer,Cheap FIFA 16 coins however. Unlike the men’s teams, which can play against any team from any league around the world, the women’s national teams can only play against each other. You won’t be able to play as Chelsea, Liverpool, Barcelona or any of the other women’s club teams out there, though hopefully we’ll see the integration of women’s teams become deeper over the next few years.
Slapping female avatars on player models with animations, ratings and physics modeling all designed for men would be a disaster. There are real women’s soccer stars, their images scanned into the game the same as male players, their actions and expressions motion-captured as well. It takes not only an effort to develop playable women avatars and differentiate their skills appropriately, but also money to compensate these athletes for their likeness, and the legal work to do so properly.
The FIFA series has enjoyed a revival since the leap to this generation of machines, but all too often matches in FIFA 14 and 15 were dominated by players with elite pace and power attributes. Mercifully, thanks to the above tweaks – “confidence in defending” in particular – that’s no longer the case. Centre backs mark snugly, constantly buffeting and tugging at even the strongest forwards. Full-backs track properly and look to step in front of onrushing wingers before they can reach top speed, while defensive midfielders break on to under-hit opposition passes, always seeking to spring a deadly counterattack.
Pace and power are still as important as any other attribute, but timing – bursting past a full-back at the right instant, or shrugging off a central defender just as a crossed ball meets your striker’s forehead – is now critical in using them correctly. Nowhere is this better showcased than in the newly introduced women’s matches. Without the Olympian velocity of a Cristiano Ronaldo or Yaya Toure’s adamantine strength, finesse is imperative – that means recycling possession among midfielders and full-backs until a defensive gap offers a through-ball opportunity, or an out-of-position opponent provides a brief window in which to cross.
The development team responsible for FIFA 16 meticulously researched player movement and likeness to authentically recreate 12 top women’s teams. Development was supported by a motion capture session at EA Canada with four top players from United States Women’s Team: Sydney Leroux, Abby Wambach, Alex Morgan, FIFA 16 ultimate team points account and Megan Rapinoe. In capturing the players’ gestures the FIFA 16 game will now feature new walks, runs, sprints and horizontal movements. Soccer Canada also visited EA to provide full-player references captured using 360 degree body scanning. A mobile head scanning unit travelled to a variety of tournaments and events around the world to capture player images and to ensure that the players in FIFA 16 look as realistic as possible. With all-new in-game animations, 3D player model and life-like head scans – Women’s National Teams are authentically represented in the game. From running motion, to facial animations and hair movement – players will look and move just like they do during real competition.
It is a creation to be involved with the game and it is hugely important for the development of the women’s game. Featuring on FIFA is new to the women’s game and raises the profile for women players but also raises awareness of the game to a new audience.